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Devlog
Some random maps
February 05, 2026
by
nocoldiz
4
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Starships were meant to have interiors
February 05, 2026
by
nocoldiz
5
Here is the command deck of the starship, i plan in the future to implement all sorts of FTL inspired mechanics like ship boarding, oxygen and airlocks. Most of ship mechanics can be accessed both via...
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Axo lotl of questions
February 03, 2026
by
nocoldiz
3
Made some improvements to the enemy editor: now i can fill default RPG maker data like traits, skills, drops and stats along with my custom metadata, did you know that you can sell horseshoe crab bloo...
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Forest sprites
January 25, 2026
by
nocoldiz
13
New character sprites commisioned to Skab using Ashen Victor characters portraits as a direct reference...
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The sprite of Christmas past
December 24, 2025
by
nocoldiz
6
I made this tool to assign enemy sprites and metadata that get converted into enemy notes, then i can download the updated enemies.json to put in RPG Maker...
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Not your personal army
December 18, 2025
by
nocoldiz
9
I worked last week on expanding the faction system with a very mount&blady army system: now major factions have roaming armies in their territory and the player can now recruit troops from any tavern...
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Faction action
December 11, 2025
by
nocoldiz
7
#lore
Added a faction system to the game, factions can have subfactions and internal wars. My goal is to make each faction evolve over time, forming new alliances and declaring war on eachother. The player...
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Black hole sun
December 11, 2025
by
nocoldiz
5
#galaxysim
Added Supermassive and Hypermassive black holes at the center of most galaxies, they look pretty fucking scary. I also reorganized the code of the galaxy renderer plugin to be in multiple modules that...
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Van-tastic Adventures
December 09, 2025
by
nocoldiz
4
#vehicles
Camper interiors i made today using MZ3D, with some driving around the starting town and some punching of random goblins. I plan to add 3D interiors to all vehicles and location/time based skyboxes,...
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Dire traits
December 07, 2025
by
nocoldiz
5
Made the character sheets more compact, showing traits, stats and the status of the various bodyparts. For now traits just give bonuses and maluses to stats but i want them to affect heavily gameplay...
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Throwing shade
December 06, 2025
by
nocoldiz
5
Added a context menu in inventory to add more complex item interactions: you can now disassemble, throw them and some items have multiple uses, for example you can recite passages from books you own t...
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Will it blend?
December 02, 2025
by
nocoldiz
5
#procgen
I've added to the project a world viewer to debug how the procedural terrain snaps and blend together across individual chunks, i'm trying to get smoother biome terrain that blends across multiple map...
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Concrete evidence
December 01, 2025
by
nocoldiz
2
#procgen
Procedural cities looks nicer today, i need to fix overlapping buildings and figure out how to detect isolated road tiles that are overridden by city blocks during generation and just fill them up wit...
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Why did the lizardman cross the road?
December 01, 2025
by
nocoldiz
2
Working now on adding the road system to the world, based on autotile placement on world map it autodetermines road directions and junctions, it also places gas stations and random structures along th...
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Procedural degeneration
November 30, 2025
by
nocoldiz
1
#procgen
The procedural terrain generator convert the Europe worldmap into 65536 different submaps, with different biomes assigned and blended together, the system also places premade prefab maps (feature i st...
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Euro f*ck simulator
November 29, 2025
by
nocoldiz
4
Two billion died during the Y2K event and we have a world to repopulate! Thanks to recent progress in both science and the arcane arts, is now possible to magically or surgically alter your reproducti...
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Next stop: space
November 27, 2025
by
nocoldiz
4
You can access all the space content right at the start of the game: there are three spaceports (one in Taranto, one in Greenwich and one in Bajkonur ) that welcomes brave cosmonauts who accepts the r...
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Caves of WIP
November 27, 2025
by
nocoldiz
5
Added a underground layer that spans the whole map: when exploring you can find entrances or ladders that let you access a cave system (ignore that is raining undergound). They are generated with a di...
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Let's make some perlin noise
November 26, 2025
by
nocoldiz
5
#proc-gen
Made some progress on procedural terrain generation: now adjacent biomes blend together using perlin noise, and their procedural map will get additional features from them. Also now the generator add...
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Hypernet Explorer is now on Steam!
November 24, 2025
by
nocoldiz
6
You can now wishlist Hypernet Explorer on Steam! https://store.steampowered.com/app/4193010 It will take a LONG TIME to complete, meanwhile i'll start publishing devlogs in english where i break down...
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Procedural Europe
November 23, 2025
by
nocoldiz
6
I'm continuing working on the procedural terrain generator: each tile of the 256x256 map of Europe i'm using , it now generates a procedural detail 128x128 map with features dependent on biome and nei...
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NPCs purgatory
November 20, 2025
by
nocoldiz
6
To implement NPC routines and pathfinding for non procedural cities, i'm using this system: NPC for a single city are defined in a buffer "Purgatory" map, the individual maps composing the city and be...
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New pixel artist for the project
November 20, 2025
by
nocoldiz
3
I'm announcing a collaboration with the talented Pixel by Skab that will curate the graphical part of Hypernet Explorer by making sprites and custom tilesets, he has more than 10 years of experience a...
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Day night cycle
November 17, 2025
by
nocoldiz
3
Day and night cicle depends on current system time and the current country your character is sunrise and sunset time (or you can force Day, Night or Dusk if you want) { id: 78, country: "Italy", super...
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Procedural terrain
November 17, 2025
by
nocoldiz
2
Worked today on a prototype for procedural terrain: for each tile of the tileset used in the worldmap i defined different biomes with a list of various map features that they can include, so for examp...
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Milky Way tour
November 17, 2025
by
nocoldiz
1
#devlog, #procgen
Milky way view and travel, yellow labeled system are hardcoded real stars and white labeled systems are generated on the fly based on coordinates, planets and moons are assigned based on the stellar t...
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Announcement trailer
November 13, 2025
by
nocoldiz
2
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Dungeons & Ludopatia
September 23, 2025
by
nocoldiz
1
Devlog travestito da finta blind run in cui provo tutte le meccaniche che ho aggiunto nell'ultimo mese...
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80 cose che puoi fare in Hypernet Explorer
September 16, 2025
by
nocoldiz
1
Riassunto delle features sviluppate nei primi 4 mesi di lavoro...
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Welcome to the Hypernet
August 16, 2025
by
nocoldiz
6
New roguelike project set in the same universe of em.Path and em.Brace, demo avaiable Q4 2025!...
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