Why did the lizardman cross the road?
Working now on adding the road system to the world, based on autotile placement on world map it autodetermines road directions and junctions, it also places gas stations and random structures along the road.
Numbers of cars depends on current game time, so more cars at rush hour and less cars at night, distance in tiles from nearest city should also be a factor to avoid having rush hour traffic in remote areas.
Cars will damage both the player and enemies, so luring monsters in the incoming traffic is a really smart strategy, also in future i'll add the possibility to hitchike, call for repairs if your car broke ecc... also driving trucks and moving cargo across Europe and space.
I hope Euro Truck simulator 2 developers will do a "Elite Dangerous Odissey" style update where you get legs and can actually walk in gas stations and take a piss/buy snacks, meanwhile you can already do it in this game!



Hypernet Explorer
Dungeon & web-crawling roguelike
| Status | Released |
| Author | nocoldiz |
| Genre | Role Playing |
| Tags | Dungeon Crawler, job-system, minigames, Roguelike, RPG Maker |
More posts
- Will it blend?6 hours ago
- Concrete evidence1 day ago
- Procedural degeneration2 days ago
- Euro f*ck simulator3 days ago
- Next stop: space5 days ago
- Caves of WIP5 days ago
- Let's make some perlin noise6 days ago
- Hypernet Explorer is now on Steam!8 days ago
- Procedural Europe9 days ago
Comments
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Unlike Elite Dangerous, do we get to walk around in our vehicles? :P
Yes that was the first thing i implemented when doing the vehicle system ahah each vehicle has his own submap both for land based vehicles and starships. Trucks and RV can also be converted into a mobile base.